Games Design & Coding (Year 10)

Games Design & Coding (Year 10)

Course Summary

Are you interested in creating your own games and learning how the technology behind them works? Games Design and Coding is an exciting Year 10 elective that combines creativity, problem-solving, and programming skills.  
 

In this subject, students will explore the process of designing and developing digital games, from the initial idea through to a playable product. Students will learn coding concepts such as variables, algorithms, decision-making, loops, functions, and event-driven programming while applying these skills to create interactive games.  
 

Throughout the course, students will investigate game mechanics, user experience, storyboarding, character design, level design, and testing techniques. They will also examine the impact of the games industry, emerging technologies, and ethical considerations in game development. 
 

Students will develop valuable skills in computational thinking, collaboration, project management, creativity, and digital innovation. No prior coding experience is required—just an interest in technology, games, and problem-solving. 
 

This subject provides an excellent foundation for VCE Applied Computing and Software Development subjects and technology related pathways.

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Approximate Costs

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Learning Area Contact

Technology Learning Area Leader

Simon Hampton

Beauty (Year 10)

Beauty (Year 10)

Course Summary

Open to all students, with no prior skills or experience required. This course provides students with strong foundation skills and knowledge, preparing them for a successful transition into a VET course in Year 11. 

Students learn in a real salon setting at WSSC while developing practical skills in skincare, makeup application, nail services, beauty treatments, client communication, and retail customer service. Through creative workshops and industry-style projects, students also explore beauty trends, branding, sustainability, social media, and salon business concepts. 

This course is designed to build confidence, creativity, teamwork, and workplace readiness while giving students a genuine insight into careers in beauty therapy, makeup artistry, salon services, and retail cosmetics.

Learning Activities & Assessment

  • Mini facial, Make up and Nail Art and skincare workshops  
  • Beauty product testing and demonstrations  
  • Salon role-play, team pamper sessions and client consultation scenarios  
  • Mood board and beauty trend creation and industry games  
  • Before-and-after makeup photography projects including social media branding and beauty logo design tasks  

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Learning Area Contact

Technology Learning Area Leader

Simon Hampton

Barbering (Year 10)

Barbering (Year 10)

Course Summary

Open to all students, with no prior skills or experience required. This course provides students with strong foundation skills and knowledge, preparing them for a successful transition into a VET course in Year 11. 

This exciting full-year program gives students the opportunity to train in a real barbering environment right here at WSSC while learning practical industry skills including clipper work, fading, tapering, styling, beard preparation, shampooing, and client communication. Students also learn how a professional barbershop operates day to day, building confidence, teamwork, time management, and workplace readiness along the way. 

More than just cutting hair, students explore barbering design, fashion trends, branding, sustainability, customer service, and barber business concepts through fun practical workshops, creative projects, and industry-style challenges.

Learning Activities & Assessment

  • Clipper cutting, fading and beard design workshops 
  • Traditional barbering and creative styling challenges including line design and grooming trends 
  • Men’s hair cutting, barber shop role-play and client consultation scenarios 
  • Barbering design trends, fashion trends, branding including team barber shop challenges 
  • Before-and-after barbering photography projects showcasing cuts, fades and beard transformations 

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Learning Area Contact

Technology Learning Area Leader

Simon Hampton

Digital Technologies (Year 10)

Digital Technologies (Year 10)

Course Summary

Digital Technologies is designed as a pathway into VET Creative & Digital Media and introduces students to the skills, software and creative processes used in the digital media industry. 

Students will explore game development, 3D modelling, animation and web design through a range of hands-on projects using industry-standard software. They will design and develop a 3D maze game using Maya and Unreal Engine, create a 2D animation, and build a website to showcase their digital portfolio. 

Students will develop skills in creativity, communication, problem-solving and digital production while building a portfolio of work that demonstrates their technical and design capabilities. 

This subject provides an excellent foundation for students considering VET Creative & Digital Media, as well as future pathways in game design, animation, digital content creation, web development and the broader creative industries.

Learning Activities & Assessment

  • Digital design and creative thinking 
  • 3D modelling and game development 
  • Animation principles and production 
  • Website design and development 
  • Digital project management 
  • Industry skills and emerging technologies 

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Approximate Costs

N/A

Learning Area Contact

Technology Learning Area Leader

Simon Hampton

Media (Year 10)

Media (Year 10)

Course Summary

In Year 10 Media Arts, you will explore how media products are created to connect with specific audiences and purposes. You will investigate media products made by different creators and learn how camera work, composition, lighting, editing, layout and media codes and conventions are used to shape meaning. You will develop practical skills in planning, producing and presenting your own digital media products while learning how creative choices influence the way ideas and viewpoints are communicated. 

This subject is a good choice if you are interested in digital media, visual storytelling, content creation, audience engagement and the creative use of technology. It provides a foundation for future study in VCE Media, Visual Communication Design and Art Creative Practice.

Learning Activities & Assessment

  • Create digital media products for specific audiences and purposes
  • Explore media codes and conventions such as camera work, composition, lighting, layout and editing
  • Investigate media products and the work of different creators
  • Plan, produce and reflect on media products using digital technologies

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Learning Area Contact

Technology Learning Area Leader

Lynette Campbell

3D Design/Metal (Year 10)

3D Design/Metal (Year 10)

Course Summary

3D Design CAD/Metal is a semester-based subject that introduces students to the principles of product design, engineering processes and advanced manufacturing technologies. Students will apply design thinking and the product design process to develop creative and practical solutions to real-world problems. 

Throughout the course, students will investigate a need or opportunity, develop a design brief, conduct research and generate ideas using both freehand and digital drawing techniques. Students will gain experience in technical drawing by hand and using industry-standard software including MS Visio, Google SketchUp and Autodesk Inventor. 

A major focus of the course is the design and production of a 3D slot car project inspired by Carrera-style racing vehicles. Students will design, prototype and manufacture components using a range of modern production technologies including 3D printing, CNC laser cutting and CNC plasma cutting. Students will also explore materials, machining techniques and assembly processes while developing practical workshop skills. 

Learning Activities & Assessment

  • Safe workshop practices and the responsible use of equipment 
  • Technical drawing and CAD modelling 
  • 3D printing and digital fabrication 
  • CNC laser cutting and plasma cutting processes 
  • Engineering workshop techniques and machining 
  • Design folio development and project evaluation 

Students will be expected to safely use a range of hand tools, power tools and workshop machinery throughout the semester. A design folio must be maintained for the duration of the course and will include research, design development, technical drawings, project planning, class notes, evaluation and evidence of completed practical work.

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Approximate Costs

Semester 1

Subject Contribution $55

Learning Area Contact

Technology Learning Area Leader

Simon Hampton

Timber (Year 10)

Timber (Year 10)

Course Summary

This subject is a project-based unit recommended for students intending to undertake VET Building and Construction with a focus on timber. Students will develop knowledge and practical skills in workplace health and safety (WHS), the correct and safe use of hand tools and selected power tools, and the construction of small timber-based projects. 

The major assessment task is the design and construction of a personalised storage case tailored to individual needs and interests. 

Learning Activities & Assessment

Students will complete a range of practical and theory-based tasks, including: 

  • Construction of handmade timber joints  
  • Manufacture of an oil stone case  
  • Investigation, design, production, and evaluation of a customised storage case  
  • Completion of a written and computer-based portfolio assignment documenting the design and construction process  

Assessment will focus on safe workshop practices, accuracy of construction, design development, problem-solving, and project evaluation. 

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Approximate Costs

N/A

Learning Area Contact

Technology Learning Area Leader

Simon Hampton

Automotive (Year 10)

Automotive (Year 10)

Course Summary

This subject is a project-based unit recommended for students intending to undertake VET Automotive with a focus on the automotive industry. Students will develop knowledge and practical skills in workplace health and safety (WHS), the correct and safe use of hand tools and selected power tools and understanding of vehicle principles and parts identification. 

The major assessment task is the design A vehicle of the future. They will look at what the purpose and application is for their design. 

Learning Activities & Assessment

Students will complete a range of practical and theory-based tasks, including: 

  • Pull apart and reassemble small engine  
  • Investigation, design, production, and evaluation of a customised Vehicle of the future  
  • Completion of a written and computer-based portfolio assignment documenting the design and construction process  

Assessment will focus on safe workshop practices, accuracy of engine reassembly, design development, problem-solving, and project evaluation.

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Approximate Costs

N/A

Learning Area Contact

Technology Learning Area Leader

Simon Hampton

Hairdressing (Year 10)

Hairdressing (Year 10)

Course Summary

Open to all students, with no prior skills or experience required. This course provides students with strong foundation skills and knowledge, preparing them for a successful transition into a VET course in Year 11. 

Students train in a real salon environment right here at WSSC while learning practical industry skills including shampooing, blow-drying, styling, colouring, braiding, thermal styling, and client communication. Students also gain experience using salon tools safely, working as part of a team, managing time, and understanding how a professional salon operates day to day. 

This course goes beyond hairstyling by exploring fashion trends, sustainability, salon branding, social media, customer service, and salon business concepts through fun practical workshops, creative projects, and industry-style challenges.

Learning Activities & Assessment

  • Blow-wave and styling, Curling and straightening workshops  
  • Braiding and creative styling challenges, hair-up and festival hair design activities 
  • Hair colouring & salon role-play and client consultation scenarios  
  • Trend forecasting and mood board creation including team salon challenges  
  • Before-and-after hair photography projects  

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Approximate Costs

Learning Area Contact

Technology Learning Area Leader

Simon Hampton

Foods/Hospo (Year 10)

Foods/Hospo (Year 10)

Course Summary

In this subject, students will design, plan, produce and evaluate home cooked and café style meals while developing skills and understanding in: 

  • Safe food handling 
  • Cookery methods  
  • Nutrition 
  • Foods from other cultures 
  • Food trends and future foods 
  • Sustainable and Ethical options when preparing foods 
  • Preparing and serving Café style meals and drinks for customers 
  • Menu design and preparation 

This subject provides an introduction to the following VCE/VET subjects: 

  • VCE Food Studies 
  • VET Hospitality 
  • Commercial Cookery 
  • Food and Beverage Service 

Possible career pathways include:  

  • Food Scientist, Dietician, Nutritionist, Food Product developer and Hospitality careers i.e. Chef, Waiter, Bartender, Baker 

Classroom Virtual Tour

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Approximate Costs

N/A

Learning Area Contact

Technology Learning Area Leader

Simon Hampton